A Night At Ashmere Manor
A third-person horror adventure set in 1970s Cornwall
A Night At Ashmere Manor
Cheryl Stewart searches a haunted Victorian manor for her father, in a house where the dead do not know they are dead and are still keeping office hours. Gameplay lineage is Silent Hill 2+3: exploration, item puzzles, sparse combat, resource scarcity. Haunting Ground is the visual language only - dense hand-built gothic interiors, camera framing, protagonist silhouette - not the gameplay; there is no stalker pursuit, no panic meter and no commandable companion. Three acts move the house from day to twilight rain to night thunderstorm.
Third-Person Psychological Horror / Puzzle Adventure
Media & Press
Download logos, screenshots, and press materials for A Night at Ashmere Manor.
Bandaloop Games GmbH
To be announced
PC (Steam), PC (Windows), Xbox
Third-Person Psychological Horror / Puzzle Adventure
Multiplayer
Contact: press@bandaloop.at
Cornwall, 1972
Your father vanished three weeks ago. His last letter mentioned Ashmere Manor--a decaying estate on the Cornish cliffs that locals refuse to speak of.
As Cheryl Stewart, you must:
- Explore the manor's forgotten rooms
- Piece together your father's investigation
- Confront the spirits that linger in the darkness

Light Against Darkness
Not every spirit wants to harm you. Some need compassion--a kind word to help them pass on. Others require a more direct approach.
"Your lantern is your lifeline. Guard it well."
Manage your resources carefully. Ammunition is scarce, and the darkness is always hungry.

